DLC, in case you don’t know, is separate content that can be downloaded for the game. Several Super Smash Bros Ultimate DLC characters and stages can be found in this Super Smash Bros Ultimate.
Our discussion of such characters along with Super Smash Bros Ultimate DLC Stages has been covered in depth in this article.
Super Smash Bros Ultimate DLC Characters
This game’s achievement of including every fighter in the series in one title, and even introducing a few new ones, is impressive. This led to the base game of Super Smash Bros Ultimate featuring 69 distinct characters – excluding Mii Fighters and Echo Fighters.
Those who purchased Super Smash Bros Ultimate after launch also benefitted from post-launch support, which has added eleven new fighter characters to the game so far, with a total of 12 to be added soon.
Despite the attention paid to which DLC character will be the final one included in Super Smash Bros Ultimate, the current roster of DLC characters includes very strong fighters who are also very unique.
Piranha Plant was Released on February 1, 2019. Piranha Plant is one of the famous Super Smash Bros Ultimate DLC Characters. Fans who purchased Super Smash Bros Ultimate before January 31, 2019, would be able to download the first downloadable character – Piranha Plant – for free. Super Mario’s character is a heavyweight fighter who has a strong anti-air moveset.
Despite being considered one of the worst characters in Super Smash Bros Ultimate, he nevertheless enjoys a unique set of moves and controls like an archetypal heavyweight, making him an intriguing start to the game’s DLC offerings.
Joker was Released on April 17, 2019. Joker is one of the famous Super Smash Bros Ultimate DLC Characters Among the Super Smash Bros Ultimate community, Joker from Persona 5 has been very well received, as he was the first character to be released with the first Fighters Pass. In addition to being a rapid and agile character, Joker features a dynamic style of play.
In addition to his ability to hit combinations on enemies, he is also quite adept at grabbing. Players must adapt to his opponents’ playstyles, however, so they should familiarize themselves with the rest of the cast before trying to learn Joker’s skill.
Hero was Released on July 30, 2019. Hero is one of the famous Super Smash Bros Ultimate DLC Characters. Despite their similarities, Hero encompasses multiple characters from the Dragon Quest series. Super Smash Bros Ultimate’s first swordfighter DLC character, Hero, features a unique magic points system that provides him with an array of special moves.
Additionally, a critical hit is a 1/8 chance for all of his special moves to boost both their knockback and damage. In early Super Smash Bros. Ultimate tournaments, the character was banned because he was so popular.
Banjo-Kazooie was Released on September 4, 2019. Banjo-Kazooie is one of the famous Super Smash Bros Ultimate DLC CharactersA tag-team fighter like Duck Hunt, Banjo-Kazooie is very similar to that. A heavyweight all-rounder, they have no particular weaknesses that players can exploit, as their moves and physics are not anything special, but they also don’t have any unique moves.
As a consequence, this character is designed primarily to win neutral battles and punish enemy fighters when it is possible. Among Super Smash Bros Ultimate’s easter eggs, Banjo-Kazooie contains some of the most exciting ones.
Terry was Released on November 6, 2019. Terryis one of the famous Super Smash Bros Ultimate DLC Characters. Another heavyweight fighter known for his melee and footsies is Terry from the King of Fighter series. In addition to having good KO potential, he has good damage numbers.
Thanks to Terry’s Super Special Moves in Super Smash Bros Ultimate he can also use strong punishers as he increases his percentage. Being knocked off stage is especially dangerous for him due to his limited survivability options.
Byleth was Released on January 28, 2020. Byleth is one of the famous Super Smash Bros Ultimate DLC Characters. The Fire Emblem series’ Byleth is another swordfighter, and have also been released as amiibo for the male form. Many fans are pointing out that the female form of Byleth was not released. Although Byleth is not as powerful as other Fire Emblem characters, he does have some very potent combos.
Byleth is also relatively slow for their weight class, and their frame data is poor, making them difficult to play since any missteps could result in a punish.
Min Min was Released on June 29, 2020. Min Min is one of the famous Super Smash Bros Ultimate DLC Characters. ARMS brought Super Smash Bros Ultimate its second Fighters Pass, which included Min Min.
In addition to utilizing her wide range of attacks in a unique manner, she can switch up her attacks by switching arms. As such, Min Min is an aggressive fighter that can zone her opponents effectively. Min Min, on the other hand, also exhibits a steep learning curve that makes sense given her unique position in Super Smash Bros. Ultimate.
Steve was Released on October 13, 2020. Steve is one of the famous Super Smash Bros Ultimate DLC Characters. Steve from Minecraft joined Alex, a Zombie, and an Enderman in Super Smash Bros Ultimate. With some capabilities not found in any other member of the roster, Steve has built an incredibly unique kit.
While this presents a steep learning curve on Steve’s part, he is adept at close quarters and is extremely skilled at controlling his stage. Super Smash Bros Ultimate makes a great impression with the addition of Steve, and many fans hope more Microsoft characters will make their way into the game.
Sephiroth was Released on December 22, 2020. Sephiroth is one of the famous Super Smash Bros Ultimate DLC Characters. It is one of the most unique characters in Super Smash Bros Ultimate, and he was added late last year. The distance, damage numbers, and solid projectiles he has make him very difficult to approach for opponents.
However, he can become weak if enemies get too close and apply a great deal of pressure. Sephiroth is undeniably devastating in Super Smash Bros Ultimate, dealing 59% damage with a single hit.
Pyra/Mythra was Released on March 4, 2021. Pyra/Mythra is one of the famous Super Smash Bros Ultimate DLC Characters. Xenoblade Chronicles games feature Pyra and Mythra, which are both interchangeable characters that can be switched between at any point during the game. Each character uses a sword, but they have totally different attack sets, strengths, and weaknesses.
They are very versatile characters, but their dual nature makes them very difficult to learn, and can lead to mistakes during gameplay. Pyra and Mythra, however, can both be useful fighters as long as players take the time to learn.
Kazuya Mishima was Released on June 29, 2021. Kazuya Mishima is one of the famous Super Smash Bros Ultimate DLC Characters. Super Smash Bros Ultimate recently added the Tekken fighter Kazuya to its roster of DLC fighters. With devastating combos that separate him from his fellow heavyweights, he baits enemies before punishing them with devastating attacks.
Players must choose their opportunities wisely, as he is susceptible to combos as well. I am interested to see what Kazuya’s final development entails, regardless of how the story plays out.
Super Smash Bros Ultimate DLC Stages
Super Smash Bros Ultimate has 114 versus stages, of which 96 are returning from previous games. The maps are also sorted chronologically (aside from Battlefield, Big Battlefield, Small Battlefield, and Final Destination).
103 stages are available directly from the start of the base game, and all stages are playable with 8 players for the first time. Omega forms have also been redesigned for all stages, with Battlefield forms becoming an additional option.
Here is a list of all the New Super Smash Bros. Ultimate Stages:
It is one of the Super Smash Bros Ultimate DLC Stage. A stage has been added to Super Smash Bros Ultimate since August 4th, 2020.Small Battlefield was included for free in version 8.1.0. v8.1.0 was released on August 4th, 2020 for free.
There is a slight difference between the size of this game and Ultimate’s Battlefield. Visually, it shares many similarities with the original, including the floating ruins and waterfalls. Despite its similarities to Pokémon Stadium and Pokémon Stadium 2, the main difference between them is the absence of a top platform.
Additionally, the top blast zone has been lowered to compensate for the missing platform, and the remaining two platforms have been moved slightly inward to compensate.
In a tweet on his official Twitter account, Masahiro Sakurai stated that the stage was designed mainly for competitive 1-vs-1 battles, where the regular Battlefield felt too wide and the Final Destination felt too empty. It therefore made sense to create Small Battlefield as a middle ground between the two.
The player is not able to select this layout for the game’s other stages, much like in Big Battlefield. To remedy this, the developers have given it the option of playing all the songs currently available in Ultimate (this feature had been added to Battlefield, Big Battlefield, and Final Destination in the same update).
Due to its derivative nature, it shares its various forms with Big Battlefield and Battlefield.
- As the first DLC stage for the Super Smash Bros. series, this stage represents the series perfectly.
- This is the third free stage that has been added to Super Smash Bros. for Wii U and for Nintendo 3DS, following Miiverse.
- This is the first stage in Ultimate that is free.
Memories is the first Super Smash Bros Ultimate DLC Stage .
Meta Crystal in Super Smash Bros. on the Nintendo 64 featured a slanted main stage similar to Memories, a tri-platform stage. There’s also a train near the bottom of the stage that can damage players if they touch it and some random walls that will appear from the sides or ceilings. Neither the trains nor the wall will appear simultaneously at any given moment.
A red color scheme and black-and-white halftones characterize the stage’s design, based on Persona 5. Color scheme changes based on whether Persona 4 or Persona 3 is playing. Platforms can be designed with flowers and checkerboard patterns (for Persona 4) or triangular patterns and clocks (for Persona 3). Persona 4 and Persona 3 have backgrounds with rainbow-like streaks (for Persona 4) or moons (for Persona 3). The victory screen and subsequent music will change if Joker wins a match with one of these alternate designs on Mementos.
On occasion, the Morganamobile will drop off some of the other Phantom Thieves of Hearts.
As Persona 5 progresses, mementos is visited a number of times. The Palace of the Collective Unconscious is part of the mysterious Metaverse. Located under the subway tunnels of Shibuya, it is lined with train tracks and train platforms that Shadows, the game’s enemies, actually use to traverse the dungeon.
Taking requests to change hearts of those whose distortions aren’t so bad that their own Palace manifests allows Phantom Thieves to visit Mementos. In addition to earning money and experience, exploring Mementos’ randomly generated floors allows players to capture Personas that they may have missed previously. Mementos has an entrance to the Velvet Room, where players can summon new Personas or fuse existing Personas.
Mementos are becoming increasingly accessible to the Phantom Thieves as their fame grows. Memory serves as the final dungeon of the game, in which the team attempts to change society as a whole. In Mementos, they finally found the Holy Grail, the incarnation of Yaldabaoth, the God of Control, at the very bottom of the sea. As a result of Yaldabaoth’s easy victory, the Phantom Thieves merge Memories with Reality before they defeat Yaldabaoth.
Yggdrasil’s Altar is a Super Smash Bros Ultimate DLC Stage. The Dragon Quest franchise represents this stage as the Hero’s home.
The stage rises into the air after it is rooted to the ground at the beginning of the match. The platform will travel through Erdrea and occasionally additional platforms will pass by as well. Some Mimics have the ability to disguise themselves as treasure chests that attempt to attack characters. Typically, these platforms have treasure chests that contain items that can be accessed by attacking them.
Cetacea, Liquid Metal Slime, Slime, and Tockles also appear in the background of the stage.
Dragon Quest II introduced Yggdrasil’s Altar, a giant tree in Norse mythology that was said to connect all of the seven worlds. Various aspects of it appear in Dragon Quest IV, as well as Dragon Quest IX.
Luminary summons Cetacea with the Calamus Flute in Dragon Quest IX as a means of holy conveyance.
Monsters also recurred in Dragon Quest, such as the Slime, which was among the first enemies encountered. In another variation, the Liquid Metal Slimes are quick and evasive enemies but give high amounts of experience. Dragon Quest II introduced the Mimic in its second chapter. Dragon Quest III introduced the Mimic as a stage hazard.
Spiral Mountain is a Super Smash Bros Ultimate DLC Stage. As the home stage for Banjo-Kazooie and the only representative of the franchise, it represents both the duo and the franchise as a whole. A match begins on a small platform, with two soft platforms circling the main platform to the right and left. On the other side of the platform is a spiraling path going downwards.
After some time passes, the stage rotates, potentially leaving a bridge leading to Gruntilda’s Lair, soft platforms floating on the stage, or a spiraling journey in the foreground and background where they can be interacted with or seen. A player exploring Banjo-Kazooie first explores Spiral Mountain.
The duo is shown how to move in this level by Bottles, though this is not a typical one. Banjo-Tooie brings back Spiral Mountain, but in a ruined state. The duo explores this environment for the first time, once again. Once again, the third and final level unlockable in Banjo-Kazooie, Nuts and Bolts is Spiral Mountain. Records from the first two games populate this version of Spiral Mountain.
King of Fighters Stadium
King of Fighters Stadium is a Super Smash Bros Ultimate dlc stage. SNK character Terry makes his home inside this stage, which became available on November 6th, 2019 for Challenger Pack 4. A large arena is set up to feature the King of Fighters tournament, originally part of Fatal Fury before becoming a separate series.
In Fatal Fury and King of Fighters, the stage features a simple flat ring that is slightly elevated above ground level. Similar to both Pokémon Stadium and Boxing Ring, the fight takes place in a large football / rugby stadium converted into a fighting arena for the event. There is a large jumbotron in the background, which records the action onscreen.
An invisible barrier blocks the blast line on both sides of the stage. It is possible to break these walls by dealing enough knockback to a fighter. This scenario will result in the fighter being KO’d immediately in the blast zone. Upper blast line does not have such walls.
Since there are no ledges in the level or options to fall (so there is no lower blast line), you cannot abuse someone’s poor recovery in this stage, and because the side walls prevent you from putting someone in a cheap position, you must deal strong hits to win.
Various characters from other games make cameos just outside of the ring, much like in various The King of Fighters games where they watch the fight while watching characters from other games. The total number of items is 20. Music determines which characters will appear, whereas normally they are random.
This stadium is not directly influenced by any specific stage in the King of Fighters, Fatal Fury, or Art of Fighting series. However, it was used as a finale in King of Fighters ’96, drawing upon the more realistic and grounded settings of all three series.
As in Real Bout: Fatal Fury, the use of invisible walls and the requirement of high knockback to defeat your opponent, the use of force against blocking or juggled opponents is necessary to break down the “walls” and create an opening for a ring out. In order to mimic traditional fighting game mechanics, the opponent’s life bar is depleted until it is empty.
Garreg Mach Monastery
Garreg Mach Monastery is a Super Smash Bros Ultimate dlc Stage.
The market starts at the main entrance, outside the doors. There is a booth in front of each side blast zone, but the booth can be torn apart if someone is flying near it, if the wind is strong enough or if it has been damaged heavily. Dimitri, Ingrid and Dedue, three Blue Lions members, will appear in the background in this picture.
In the next stage, the stage moves into the reception hall. It also has chandeliers that are breakable as well as tables that function similar to the signs in Suzaku Castle. In this area of the stage, Edelgard, Dorothea, and Petra will appear.
As the stage moves from the reception hall to the bridge, it moves to the performance area. There are no features that fighters can interact with on the bridge, making it the most basic part of the stage. In the background you can see Claude, Lorenz, Hilda, from the Golden Deer. Here you will find Omega and Battlefield forms.
The cathedral concludes the monastery. A soft platform is positioned to the left and right of the ground. This part of the stage is occupied by Rhea, Seteth, and Flayn. The battle has been locked here by the hazards off.
A hard platform will appear on the ground when the map changes parts, before the stage rises to the sky and descends to the next section. Walk-offs are eliminated with the transitions. Views of the landscape are available to players.
The Garreg Mach Monastery comprises the Seiros Church and the Officers Academy, both of which are located on the continent of Fódlan. It is the main location for Fire Emblem: The Three Houses’ beginning, and the nobility of Fódlan sends their children here to learn about military tactics.
During the match, it seems Star KOs have a rapidly changing viability. Market and Cathedral phases will prohibit Star KO use, but another area will allow it.
Spring Stadium is a Super Smash Bros Ultimate dlc stage.
Jump pads are provided at the ledges that allow you to jump much higher than you normally would. Moreover, there is an arch in the middle of the top blast zone which makes being KOed vertically harder.
There is a possibility that items will occasionally be transported to the stadium when the items are turned on. To be able to use the items, the fighters must approach the drones and attack them.
In ARMS, Spring Man plays at Spring Stadium. The Spring Gym own and operates this open-air stadium.
Minecraft World is a Super Smash Bros Ultimate dlc stage. This is included in the Fighters Pass Volume 2 along with Steve’s Challenger Pack.
Minecraft’s Overworld is the location of this stage, based primarily on its 1.14 version. It extends well beyond the blast zone of the lower level, consisting of a flat platform with sharp edges. A day and night cycle, much like Battlefield, allows for a variety of hostile mobs to appear at night; while they interfere with matches, they do not harm them. After daybreak, the sun comes out, burning up the mobs, and they die.
A random biome will be selected from the six available. Steve can mine all the same materials on all the same terrains in each biome. The fighting plane can also destroy obstacles and landmarks in each biome if they are on its path. You will not be able to respawn it once it has fully disappeared.
Following are six types of biomes:
- Plains – This is the standard biome. Villagers and farm animals can be seen roaming around in the background. On the right of the stage is a small structure and on the left is a pile of Hay Blocks.
- Birch Forest – There is a heavily wooded region with cattle and sheep freely roaming. Also appearing are two birch trees with hidden platforms. These can be revealed by breaking their tops.
- Savanna – Acacia trees are now growing in another forest area. As is the case with birches, breaking an acacia tree reveals its soft platform.
- Taiga – Another mossy pile of stone blocks and a conifer tree are seen in the forest area on the right. In the background, we can see a house.
- Snowy Tundra – There is a snowy area on each side of two soft platforms. The center of the stage is dominated by a large igloo.
- Stone Shore – A mountain valley surrounded by a body of water. On the far right side, there is a soft platform as well as a pile of Stone and Dirt.
The Stage Select Screen allows players to select specific biomes to fight on, similarly to Boxing Ring’s variants:
- L Button + Left Control Stick facing downwards + A Button for the Snowy Tundra
- L Button + A Button for the Plains
- L Button + Left Control Stick facing to the left + A Button for the Stone Shore
- L Button + R Button + A Button for the Birch Forest
- L Button + Left Control Stick facing to the right + A Button for the Taiga
- L Button + Left Control Stick facing upwards + A Button for the Savanna
The stage has been reshaped to resemble Battlefield and Final Destination in Ultimate as well as the other forms of the game. There is a day/night cycle of the stage, but the platform locations in Battlefield are always in the Plains biome, with platforms in the Birch Forest, Savanna, and Snowy Tundra biomes. Steve can mine for all materials at the same time regardless of the terrain, so the ground is also a lack of variety.
There is an alternate Omega form of this stage specifically for 8-Player Smash; the main platform is given additional Blocks rather than simply scaled up as with the rest of the stages. As a result, Steve’s Blocks are larger than the Blocks Steve builds.
All breakable obstacles across all biomes will be removed when hazards are turned off. There will be no hidden platforms in any biomes and all resources will be available.
Minecraft creates the world according to a random seed every time you start a new save file. Overworld contains a number of different biomes, each with its own climate, mobs, and animals. For example, a Plains may contain cows and pigs while a Savanna can contain horses, donkeys, and llamas.
They each have their own farms and villages, and can be traded for goods and loot with villages found in these biomes. If they do not return to their homes at night to sleep, they will turn into zombies or be killed by other hostile mobs.
Northern Cave is a Super Smash Bros Ultimate dlc stage. As part of Fighters Pass Volume 2, it is packaged with Sephiroth’s Challenger Pack.
The platform where you fight is similar to Kalos Pokémon League, with two smaller platforms on either side, situated in the Planet’s Northern Crater of Final Fantasy VII. Sakurai said the platform is based on the same area in Dissidia Final Fantasy where Jenova SYNTHESIS battles.
As the stage flies into the crater, the airship the Highwind also enters, presumably with Cloud’s party on board. This scene is abridged from the final moments of Final Fantasy VII. Cloud and company used these rock formations to further descend into the core before making their descent into the crater.
In the Cave, the scene then transitions to the sealed state of Holy, which can be found further down in the Cave. Suddenly, Holy explodes, forcing the stage and Highwind to flee from the crater as a result of the wide explosion. As Meteor descends, the camera of the background moves upwards.
As Highwind flies by the stage in its escape, Holy can be seen burst out of the crater and latch onto Meteor. After that, the lifestream water from the planet’s surface flows outward to help boost Holy’s effectiveness. A fade to white will serve as a transition back to the start of the stage, thus ending the cycle.
Other than a few visual changes, none of the events affect the battle or stage.
The stage has been reshaped to resemble Battlefield and Final Destination in Ultimate as well as the other forms of the game. It will almost always be the same background sequence regardless of how it is presented.
A cave located in the northmost point of the planet serves as the setting for the final battle of Final Fantasy VII. The crater was created when Jenova, a lifeform from outside our solar system, crashed into the planet 2,000 years before the game took place; it was sealed by the Cetra and uncovered several years later by Shinra Electric.
Upon launching into the Planet’s Lifestream, Sephiroth wanders about the landscape, carrying the head of Jenova. In the end, Sephiroth reaches the core and enters hibernation by encasing himself in Mako in preparation for the Reunion, an event predicted by Professor Hojo as an event where those containing Jenova’s cells will unknowingly encounter one another.
Octopi induces Sephiroth to give him the Black Materia in exchange for absorbing the Lifestream in order to attain godhood. After finding out Aerith Gainsborough’s will prevents Holy from activating, Cloud and his party are forced to destroy Gainsborough after finding out she had summoned Holy before her murder. Sephiroth’s cave is originally shielded by a barrier that has been hiding Sephiroth from the Weapons, lifeforms borne of the planet that guard it against all threats.
The Sister Ray that Shinra used to destroy Sephiroth’s barrier was simultaneously used to eliminate Diamond Weapon’s body (which he was killing at the same time) and Cloud’s party. Using a second blast from Sister Ray, the latter defeated Hojo, preventing Sephiroth from getting more power before final battle against Sephiroth.
As Sephiroth’s death reached its climax, Holy activated and the group managed to escape from Sephiroth’s crater via a Highwind, though it was too late as Meteor was about to fall and ending the world. In the meantime, the Lifestream leaves the Planet and merges with Holy, trying to stop Meteor from flying away.
Final Fantasy VII’s ending showed an intact Planet 500 years later, with the Planet thriving and untouched, indicating Meteor failed. As a result, the ending was purposely left ambiguous. Nonetheless, humans are not included in the picture; instead, it shows Red XIII (the beastlike member of Cloud’s party) and his children.
Only in Final Fantasy VII: Advent Children would it be revealed that Meteor had been stopped at the last minute, and that it had also caused a lot of damage to the planet, including the destruction of Midgar.
In Final Fantasy VII, Cid Highwind, a Shinra engineer and eventual ally, developed the airship seen in this stage. Avalanche crew members Cid and Avalanche were able to steal it back for player use during the Meteorfall crisis after the company confiscated it following a failed space flight attempt.
In spite of initial propeller power, it is capable of detaching them and unleashing powerful jet engines just before the game ends (this can be seen briefly before it loops). Throughout this series, there is a recurring theme of airships and Highwind characters including the aforementioned Kain Highwind and Cid the aforementioned pilot.
Cloud Sea of Alrest
Stage Cloud Sea of Alrest is part of Pyra/Mythra’s Challenger Pack from the Fighters Pass Volume 2 as a downloadable stage in Super Smash Bros Ultimate.
Xenoblade Chronicles 2 places the audience on Rex’s companion Titan Azurda, who traverses the stages on his back. The left of the stage has a floating platform, while Azurda’s neck and head appear as sloped terrain. In the game, Azurda’s head will occasionally raise, lower, or move to observe anything around him; this vastly changes the size of the stage. The player can usually detect this by the ruffles on his neck or the sudden closing of Rex’s house door.
The player’s name is Azurda, and he often provides some light commentary regarding the match, even when a fighter is at one stock or when a player self-destructs. The man will also comment on what is happening around him, or just have a brief conversation. Furthermore, he could say certain lines when Pyra and Mythra are with him.
Rex’s party appears in the background as well, usually around his house, just like on other stages of the Fighters Pass. Each time the stage is selected, a Driver and Blade pair is chosen at random; these pairs are Nia and Dromarch, Mòrag and Brighid, Tora and Poppi α, and Zeke and Pandoria.
The cloud sea will continuously be traversed by Azurda throughout the match. Xenoblade Chronicles 2 has a large number of Titans in the background along the way; all of these are crucial locations. Lighting and colors shift with the appearance of each Titan. With the Titans Gormott, Uraya, Mor Ardain, Tantal, Indol, and Goldmouth (and the Maelstrom nearby), we see the Argentum Trade Guild.
This stage features an airship designed to match the game’s Battlefield and Final Destination. This stage will not feature Azurda and Rex’s party, but they will still pass by the Titans.
The stage’s size will remain the same if hazards are turned off, because Azurda’s head won’t move at all.
The game takes place in the world of Alrest. All titans roam through this world, and entire civilizations and environments are carried there by them as they float through a sea of clouds. Following the clouds parting and the ocean being discovered, the Titans join together under the sea and create a new landmass for all humans to inhabit.
Originally, Azurda was a Blade born in the womb of Torna. She appears as a white dragon now. In addition to being Rex’s friend and guardian, Rex’s home is built on his back, as well as being his means of transport to go salvaging. In addition to calling him “Gramps”, Rex calls him “Uncle”.
It was he, along with Addam, Mythra, and their companions who fought Malos during the Aegis War. Azurda is tasked by Addam with protecting the Aegis blades in Fonestt Village following the War. Following the death of Rex’s parents, Azurda took in Rex during the 500 years between the prequel and the main story.
Azurda’s near-fatal injuries occur when Malos and Jin attack her during their sudden escape from Torna shortly after Rex awakens Pyra. Gormott reverts back to its larval state after crash landing on Gormott and wishes to stay alive longer by living in Rex’s helmet.
In order to escape the destruction of the World Tree, Pneuma resonates with Azurda’s Core Crystal after defeating Malos. This allows the group to return to Titan form and defeat Malos.
The Mishima Dojo stage is a Super Smash Bros DLC stage included in the Kazuyya’s Challenger Pack that cannot be removed from the game without resetting the game.
It is a relatively small stage within a box, much like King of Fighters Stadium, in that it is walled off on all sides and the ceiling so characters can bounce off of it. Wall Breaks are also susceptible to the dojo just like certain stages in Tekken 6 and Tekken 7: either directly attacking them or launching opponents straight into them can destroy them.
The walls will only need to be removed from the top or bottom (or both sides of the ceiling), which means both need to be removed so the stage can be opened up. The ledges of a dojo are revealed when you break the bottom section of a wall. If the attack did not send the characters past the blast zone, they will be automatically pushed back into the top section.
As a result, the Dojo will be completely destroyed and the surrounding mountains and blast zones revealed. Restoration of the walls will gradually conform them to a box-like stage (unless the walls are damaged).
Kasuzuya’s father, Heihachi Mishima, is a recurring character in the game’s 2-4 player matches; at first, he just meditations backwards. Once a wall has been broken, he will stand up and then turn to observe the fight along with reacting to K.O.s. His meditation will resume after a short break.
Compared to the Battlefield and Final Destination, Mishima Dojo has been remodeled to look like a floating stage. A permanent damage also exists to all the walls and the ceiling. The same applies to Heihachi.
In Tekken 7, a stage called Mishima Dojo debuted. Jinpachi Mishima built the dojo when he introduced Mishima Style Fighting Karate to the Mishima estate, making it the ancestoral dojo of the Mishima family. Heihachi, Jinpachi’s son, and Kazumi Hachijo, Jinpachi’s student, first met here. They soon developed an affection for each other.
After they married and welcomed their son Kazuya into the world, they continued to train in the dojo. The Devil Gene inside Kazumi causes her to attack her husband in the dojo, causing Heihachi to kill her in self-defense, while a young Kazuya witnesses the whole thing and sets out on a revenge path.
Kazuya and the G Corporation attempt to kill Heihachi and Jack-7 during an ambush of Jack-7 robots who attempt to enter the dojo during the attack by Akuma. Much of the dojo is destroyed.
Tekken 6 introduces Wall Breaking, a technique for breaking off portions of a stage, a transition from one area to another. Certain variations of Wall Breaking, however, completely alter the arena, with fighters walking into the lower levels of a stage through an overhang or collapsing the floor beneath their feet. These variations are Balcony Breaks and Floor Breaks. Tekken 7’s Mishima Dojo stage does not allow Wall Breaking due to its solid walls, causing instead Wall Splatting. The Smash story mode cutscenes, however, may represent Akuma and Jack-7 instead.
Masahiro Sakurai, director of the series, confirmed the final character will appear later this year.
Sakurai revealed the final fighter in Fighters Pass Vol 2 will be the final character for Ultimate. He showed off Kazuya Mishima in the video.